Quadami

Quadami

Quadami is an automatic quad remesher for Blender. Select a mesh (a sculpt, a scan, a dense triangle model), set how many quads you want, press Remesh, and you get a new object made of quads that follows the shape, with edge loops that run along it. It is free software (GPL-3.0-or-later) and runs on Linux, Windows and macOS (Apple silicon; experimental and untested), in Blender 4.2 or newer.

Download Quadami 0.2.0 (released 2026-10-28): one zip for Linux, Windows or macOS. All releases.

Koala sculpt: input left, Quadami output right

Status

Version 0.2.0, a release with known limits. It works on the sculpts we test with, but expect rough edges. After every run the panel reports quads against the target, non-quads, holes, folded faces and the time, so a bad result shows itself. Put the panel's build line in every bug report.

What it does not do well yet, measured on our test meshes (results):

The full list, with what helps: user guide §7.

Where to go next